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Friday, October 9, 2026
Swift Fiber Blog

Tetris Wouldn't Win at The Game Awards — Another Award Type Could Fix That

As any major prize-giving event approaches, there’s always an outcry to include additional classifications to recognize overlooked contributions and fill the hearts of followers who have specialized interests.

Another commentator previously argued for a horror game category. That would be fantastic. So would tabletop games, which is a passionate advocate's mission. But they will have to forgive me if I try to elbow in front just as with other blinkered fanatics, there's a strong justification for why my demand stands as crucial and important of all. The demand is this: There should be an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works isn't exact; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. It's understandable that film award organizations don’t do it. Yet it remains a necessary evil within the realm of video games, that demonstrate such variety they hardly constitute one unified medium.

For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and for games of all stripes to compete fairly, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards currently feature award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types successfully include a lot of ground, and you can find room accommodating various experiences.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Think about these this year’s best games, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching in a different title, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Nowhere, that’s where.

Acknowledgment Issues

Many instances occur excellent brain-teasers released every year lacking appropriate categories at major award shows, if they accidentally match award groups including Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.

  • One classic puzzle game wasn’t nominated completely in 2014
  • Another creative title missed out in 2019
  • Well-received sorting experience received no acknowledgment in 2021
  • Limited numbers of puzzle games managed to sneak into niche award types

Value of Brain-Teasers

Frequently they represent compact experiences, however the design of the puzzle game is of massive significance. Famous handheld logic titles count as the most-played games worldwide and have been for over a decade.

The legendary block-stacking game competes with popular creative games competing to become highest-selling title ever; it’s also in the running for best game of all time. Brain-teasers form essential building blocks to the art of video games, and they are in conversation across multiple categories.

The Solution and Justification

Puzzle games wouldn’t have such difficulty. It would be easy to populate five nominees engaging, different, qualified experiences every year with ease — actually, with challenge, given the need to exclude numerous deserving experiences.

And to reiterate, these are games that otherwise have no home in important events. Puzzle game makers operate at the demanding boundary game development, developing some of essential manifestations of gaming itself. Just like movie stunt professionals, they deserve recognition. Let’s not keep them waiting generations.

By

Steven Lewis

A passionate gamer and FIFA strategist with over a decade of experience in competitive gaming and content creation.

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